> ## Documentation Index
> Fetch the complete documentation index at: https://rive.app/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Rive Events

> ⚠️ DEPRECATED: Use Data Binding instead of Events

export const YouTube = ({id, timestamp}) => {
  const videoSrc = timestamp ? `https://www.youtube.com/embed/${id}?start=${timestamp}` : `https://www.youtube.com/embed/${id}`;
  return <iframe width="100%" height="400" src={videoSrc} title="YouTube video player" frameBorder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerPolicy="strict-origin-when-cross-origin" allowFullScreen />;
};

<Warning>
  **DEPRECATION NOTICE:** This entire page documents the legacy Events system.
  **For new projects:** Use <Link href="data-binding">Data Binding</Link> instead.
  **For existing projects:** Plan to migrate from Events to Data Binding as soon
  as possible. **This content is provided for legacy support only.**
</Warning>

<YouTube id="M5DIDVtYI_Y" />

With Rive events, you have the ability to subscribe to meaningful signals that get reported from animations, state machines, and Rive listeners, all created at design time from the Rive editor. These signals can be subscribed to at runtime and have a specific name, type, and various custom metadata that may accompany the event to help inform the context surrounding its meaning.

For more on the Events feature in general, check out the [Events](/editor/events/overview) page in the editor section of the docs. The Event system has also been expanded to support [Audio Events ](/editor/events/audio-events)to trigger audio to play in the editor and at runtime.

For example, in a Rive graphic simulating a loader, there may be an event named `LoadComplete` fired when transitioning from a `complete` timeline animation state to an `idle` state. You can subscribe to Rive events with a callback that the runtime may invoke, and from there, your callback can handle extra functionality at just the right moment when the event fired.

Other practical use cases for events:

* Coordinating audio playback at specific moments in an animation, see [Audio Events](/editor/events/audio-events)
* Opening a URL when specific interactions have occurred
* Adding haptic feedback on meaningful touch interactions
* Implementing functionality on Buttons and other UI elements
* Send semantic information
* Communicate any information your runtime needs at the right moment

## Subscribing to Events

When you subscribe to Rive events at runtime, you subscribe to **all** Rive events that may be emitted from a state machine, and you can parse through each event by name or type to execute conditional logic.

Let's use a 5-star rater Rive example to set any text supplied with events and open a URL if one is given.

`Event` is a sealed class with two options:

* `OpenUrlEvent`
* `GeneralEvent`

You need to register an event listener on a `StateMachine` instance:

```dart theme={null}
final controller = RiveWidgetController(_riveFile!);
controller?.stateMachine.addEventListener(_onRiveEvent);

void _onRiveEvent(Event event) {
    // Do something with the event
}
```

Accessing `properties` returns `Map<String, CustomProperty>`. `CustomProperty` is also a sealed class with options:

* `CustomNumberProperty`
* `CustomBooleanProperty`
* `CustomStringProperty`

All of these have a `value` field. On the `Event` class, there are convenient accessors:

```dart theme={null}
// Convenient accessors
event.property(name);           // Returns a CustomProperty
event.numberProperty(name);     // Returns a CustomNumberProperty
event.booleanProperty(name);    // Returns a CustomBooleanProperty
event.stringProperty(name);     // Returns a CustomStringProperty
```

It's important to remove the event listener when no longer needed to avoid memory leaks:

```dart theme={null}
stateMachine.removeEventListener(_onRiveEvent);
```

Or the event listeners will also be disposed when the `StateMachine` is disposed.

```dart theme={null}
stateMachine.dispose();
```

If you dispose the `RiveWidgetController`, that will also dispose the `StateMachine` and remove all event listeners.

## Additional Resources

<YouTube id="e2bshfKuu8U" />
