+
action in the Assets Panel. Uploaded fonts will show at the top of the font selection drop down in the text inspector.
.riv
files. Select a font in the Assets Panel to reveal its export options in the Inspector.
.riv
. Embedding the font inside the Rive file is the simplest option, however will increase the size of the file. Use this option if the font is unique to your animation, and isn’t already available inside your app, website, or game..riv
. This option is ideal if you have multiple Rive files using the same font, or if you’re implementing a Rive file into an app, game, or website that already has the font file available. Using a referenced font file will reduce the size of your Rive files..riv
, thus reducing the .riv
file size. The Rive runtimes will fetch the font when your animation plays in your app, game, or website.H
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,W
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, and !
glyphs would be exported. Use this option if you don’t intend to change the text at runtime.