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Edit Vertices mode

To enter Edit Vertices mode, either select the shape and hit enter twice or select a path and hit enter once. EVM After activating Edit Vertices mode, you can select any vertex, reposition it, and edit the bezier handles.
Use Deep Select to select a specific path inside nested groups on the stage.

Path Options

Each path in Edit Vertices mode has a set of path options at the top of the Inspector. Done Editing Button The Done Editing button can be used to exit Edit Vertices Mode. Done Edit Open Path The Open Path button will disconnect the last vertex from the first vertex. Open Path Reverse Direction The Reverse Direction button can be used to reverse the direction of the path. Depending on the Fill-Rule, this can eliminate holes in our shape by changing the mathematical value of the selected path. Convert Radial Corners Straight vertices with a corner radius will deform when the scale transform is applied to the shape or path layer. You can convert radial corners from a procedural property to a defined set of vertices. This process will eliminate deformation of the corner. Convert

Bezier Handles

‌Straight ‌The default handles are set to straight, which creates straight edges between vertices. Straight Corner Radius The Corner Radius property allows you to round straight corners. This property only appears on vertices that are set to straight. ‌Mirrored ‌Mirrored is the default handle when you create a vertex by clicking and dragging. These handles always keep the same rotation and length. Mirrored ‌Detached‌ Detached handles allow each handle to have its own rotation and length. Detached ‌Asymmetric ‌Asymmetric handles share the same rotation but can have lengths independently of each other. ‌Asymmetric