Enable listeners on your Rive animation in Unity
Pointer Input Mode
setting on any Panel Renderer to Enable Pointer Input
if you want a Rive Panel to receive pointer events.Hit Test Behavior
setting on your Rive Widget:- Opaque: The widget blocks all pointer events within its bounds, regardless of whether there’s an interactive element (listener) at the pointer location. Content behind the widget won’t receive any pointer events.- Translucent: The widget only blocks pointer events where there’s an interactive element (listener) at the pointer location. If no listener is hit, the event passes through to content behind the widget.- Transparent: All pointer events pass through to content behind the widget, but Rive listeners still detect and respond to pointer events. This allows simultaneous interaction with both the widget and background content.- None: The widget doesn’t perform any hit testing and ignores all pointer events.This flexibility allows you to create layered interactive experiences while controlling precisely how pointer events are handled at each layer.